#version 450 core

layout(location = 0) out vec4 o_Color;

struct VertexOutput
{
	vec4 Color;
};

layout(location = 0) in VertexOutput Output;
layout(location = 1) in flat int v_EntityID;

void main()
{
	o_Color = Output.Color;
	//o_EntityID = v_EntityID;
}
